Saturday, June 19, 2021

AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control (Paper Explained)


#reiforcementlearning #gan #imitationlearning Learning from demonstrations is a fascinating topic, but what if the demonstrations are not exactly the behaviors we want to learn? Can we adhere to a dataset of demonstrations and still achieve a specified goal? This paper uses GANs to combine goal-achieving reinforcement learning with imitation learning and learns to perform well at a given task while doing so in the style of a given presented dataset. The resulting behaviors include many realistic-looking transitions between the demonstrated movements. OUTLINE: 0:00 - Intro & Overview 1:25 - Problem Statement 6:10 - Reward Signals 8:15 - Motion Prior from GAN 14:10 - Algorithm Overview 20:15 - Reward Engineering & Experimental Results 30:40 - Conclusion & Comments Paper: https://ift.tt/2S9Uwb0 Main Video: https://www.youtube.com/watch?v=wySUxZN_KbM Supplementary Video: https://www.youtube.com/watch?v=O6fBSMxThR4 Abstract: Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing high fidelity motions for a wide range of behaviors. However, the effectiveness of these tracking-based methods often hinges on carefully designed objective functions, and when applied to large and diverse motion datasets, these methods require significant additional machinery to select the appropriate motion for the character to track in a given scenario. In this work, we propose to obviate the need to manually design imitation objectives and mechanisms for motion selection by utilizing a fully automated approach based on adversarial imitation learning. High-level task objectives that the character should perform can be specified by relatively simple reward functions, while the low-level style of the character's behaviors can be specified by a dataset of unstructured motion clips, without any explicit clip selection or sequencing. These motion clips are used to train an adversarial motion prior, which specifies style-rewards for training the character through reinforcement learning (RL). The adversarial RL procedure automatically selects which motion to perform, dynamically interpolating and generalizing from the dataset. Our system produces high-quality motions that are comparable to those achieved by state-of-the-art tracking-based techniques, while also being able to easily accommodate large datasets of unstructured motion clips. Composition of disparate skills emerges automatically from the motion prior, without requiring a high-level motion planner or other task-specific annotations of the motion clips. We demonstrate the effectiveness of our framework on a diverse cast of complex simulated characters and a challenging suite of motor control tasks. Authors: Xue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine, Angjoo Kanazawa Links: TabNine Code Completion (Referral): http://bit.ly/tabnine-yannick YouTube: https://www.youtube.com/c/yannickilcher Twitter: https://twitter.com/ykilcher Discord: https://ift.tt/3dJpBrR BitChute: https://ift.tt/38iX6OV Minds: https://ift.tt/37igBpB Parler: https://ift.tt/38tQU7C LinkedIn: https://ift.tt/3qcgOFy BiliBili: https://ift.tt/3mfyjkW If you want to support me, the best thing to do is to share out the content :) If you want to support me financially (completely optional and voluntary, but a lot of people have asked for this): SubscribeStar: https://ift.tt/2DuKOZ3 Patreon: https://ift.tt/390ewRH Bitcoin (BTC): bc1q49lsw3q325tr58ygf8sudx2dqfguclvngvy2cq Ethereum (ETH): 0x7ad3513E3B8f66799f507Aa7874b1B0eBC7F85e2 Litecoin (LTC): LQW2TRyKYetVC8WjFkhpPhtpbDM4Vw7r9m Monero (XMR): 4ACL8AGrEo5hAir8A9CeVrW8pEauWvnp1WnSDZxW7tziCDLhZAGsgzhRQABDnFy8yuM9fWJDviJPHKRjV4FWt19CJZN9D4n

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